Senior game designer, lead, and manager with strong technical skills and over 17 years of industry experience focused on combat mechanics, enemy AI, boss fights, encounters, and player controls in multiple shipped titles on PC, Xbox, and Playstation consoles, across single player, co-op, mmorpg, stand-alone, and live service products.
New World: Aeternum is a MMORPG / Action RPG set on the mystical isle of Aeternum in the 17th century. Players explore this vast, open-world setting battling enemies, completing quests, gathering and refining resources, crafting gear, and grouping together to take on epic challenges. Combat features a blend of medieval weaponry, firearms, and magic in a fast paced, action combat system the requires aiming attacks and timing dodges in both PvP and PvE settings.
Re-imagining of the classic Capcom franchise that's truly a love letter to platforming greats of the 90's and 00's. Non-stop sword swinging action in an open world 2.5D Metriodvania setting.
Re-imagining of the classic board game with first person shooter gameplay combined with strategic command of supporting naval vessels.
Battle the Manhunter army as Hal Jordan wielding the Green Lantern Power Ring. Free form combat creating hard-light constructs in a God of War style brawler.