Released: February 2014
Studio: Double Helix Games
Platforms: PC, Xbox 360/One, Playstation 3/4
Engine: Hex
Time on Project: ~1 year
Role and Contribution
I joined on to the Strider team in the spring of 2013 in the early stages of full production as a Combat Designer, scripting player abilities, AI enemies, and boss fights.
I would go on to design and implement dozens of enemies, bosses, abilities (both player and AI), and world interactions.
In the final 4-5 months of development time leading up to ship of the game, I took on the unofficial role of Combat Design Lead (as I was effectively the only Combat Designer on team), conducting final passes on all aspects of player and character design, tuning, and bug fixing.Â
Notable Designs
Player Abilities
Option A
Option B
Down Strike
Enemies
Light Trooper (all variants)
PNUT (Military, Research, Bomb, and Missile variants)
Heavy Trooper
Napalm Trooper
Brainwalker
Gravitrons
Bosses
Ouroboros
General Mikiel
Ouroboros Mk III
Juroung
Grandmaster Meio
Meio Prime