Released: June 2011
Studio: Double Helix Games
Platforms: Xbox 360, Playstation 3, Nintendo Wii
Engine: AnimEd
Time on Project: ~2 years
Role and Contribution
Following the cancellation of a JLA themed game, I and most of the team were brought on to develop Green Lantern Rise of the Manhunters.
Due to there effectively being only two combat/character designers on the team, my responsibilities on the team were wide ranging. I assisted scripting and designing the player characters' (Hal and Sinestro's) controls, abilities, and quicktime events, both on the ground and in the rail-shooter flight sequences as well as designing and implementing numerous AI enemies and bosses.
Notable Designs
Player Abilities
Ring Blaster
Rocket Punch
Mech Suit
Enemies
Manhunter (Light)
Heavy Manhunter
Manhunter Disruptor
Manhunter Siphoner
Willhunter
Zamaron Warriors
Bosses
Queen Aga'Po
Zamaron Defender
Manhunter Highmaster
Amon Sur